WIRED headed to the Snetterton Circuit in Norfolk and Circuit de Spa-Francorchamps in Belgium with a Caterham Seven Supersport car and six 360° cameras. Each was tested in the paddock and attached to ...
The basic concept of 360 capture in Unity is similar to 360 capture in the real world: we point the (virtual) camera in many different directions to capture different parts of the scene, and then ...
Here at NAB, Panasonic System Solutions Company of North America (PSSNA) is presenting a demonstration of broadcast-grade, 360-degree/VR end-to-end live streaming that combines the company'slow ...