Infinitesimals casts you as an alien creature, no taller than 2mm, cast adrift in an Earth-like countryside. Or perhaps it's one garden: a lawn looks like a forest at this scale, and the intimidating ...
This past year of widespread pandemic restrictions hasn't put much of a hitch in the development cadence for Hell Let Loose, it's been built by developers working remotely, usually from home since day ...
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with ...
Dimitri Vallein explains how he built his award-winning Unreal Engine short film New Specimen using real-time workflows.
With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable you to realize next-generation real-time ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
In the original Ocean Rift demo I essentially had a bunch of models with a looping animation moving around underwater. This was a great proof of concept but once I added the ability for the player to ...