BEIJING, Nov. 13, 2023 /PRNewswire/ -- WiMi Hologram Cloud Inc. (NASDAQ: WIMI) ("WiMi" or the "Company"), a leading global Hologram Augmented Reality ("AR") Technology provider, today announced that ...
DUBLIN--(BUSINESS WIRE)--The "Global AR-VR in Healthcare Market, By Component (Hardware, Software), By Device Type, By Application, By End Use, By Region, Competition, Forecast & Opportunities, ...
A new publication from Opto-Electronic Science; DOI 10.29026/oes.2023.230025 discusses near-eye display based on metasurface devices. With the rise of the meta-universe, virtual reality (VR) and ...
The augmented reality (AR) and virtual reality (VR) device market, after experiencing a period of stagnation, is seeing renewed growth momentum with the development of AI technology. South Korean ...
NVIDIA Researchers Demonstrate Ultra-thin Holographic VR Glasses That Could Reach 120° Field-of-view
A team of researchers from NVIDIA Research and Stanford published a new paper demonstrating a pair of thin holographic VR glasses. The displays can show true holographic content, solving for the ...
Mark Zuckerberg, CEO of Meta, has been spending billions of dollars a quarter on the metaverse, which has moved very quickly from science fiction to reality in the eyes of big tech leaders like ...
The display presents virtual images to the user and is a key element of augmented reality (AR) and virtual reality (VR) devices. Optics play a vital part in providing a high-quality, ...
Panel tech to become mature for AR/VR and naked eye 3D applications by 2030, says DIGITIMES Research
Panel technologies such as micro OLED, OLED on silicon (OLEDoS), and micro LED are being actively developed for consumer applications, as well as glasses-free 3D technologies. These technologies are ...
Dublin, July 04, 2017 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "HTC Vive VR Head-Mounted Display: Company Comparison" report to their offering. The Virtual Reality ...
As Meta continues its march to realizing the future of the mobile internet or “metaverse,” it both needs to get useful VR (and someday, AR) hardware in the hands of consumers and provide a compelling ...
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